Some people may ask: why are you using Blender to make videos?
Well, I have been using Blender for a while; from 1999 to be more precise.
At that time, Blender was...let's say, kind of shareware: the basic options were available for free, and you had to pay for a key to access more advanced options, like animation. I discovered it when I was starting to get into 3D CGI, trying it along with Metasequoia, and demo versions of other software. I found out Blender to be the most attractive: it had quite a lot of features, and the executable file could fit in a floppy disk, which was 1.4 MB, 1/100 of its current size.
A few years later, NaN, the makers of Blender, made the software completely free. There was no need for a key to make animations, which had me starting to try creating animations. I made animations every once in a while, and showed it to family and friends. I also showed them in GeoCities, but I lost access to it. I should have some animations at home; I have to look for them.
In 2008, when I started working on translations, I put 3D CGI aside for a while, while trying to look for clients, and working as a programmer at the same time. My tenure as a programmer did not last long, and started changing jobs every 1 to 2 years. The periods when changing jobs started turning shorter, and then I fell sick for about half a year.
Now that I am (or think I have) recovered from my illness, and found a stable job that allows me extra time for other activities, I started thinking on working on some ideas I had in the past, one of them being what it is mentioned in the title of this blog.
And, after seeing how Blender evolved... Wow! I am really surprised.I cannot wait to get my hands on version 2.8 and the Eevee renderer.
Actually, yeah, I downloaded the experimental version and testing it,and I like it. I need to learn how to apply materials, though. I think I will be doing that while doing some animation tests.