Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Thursday, November 15, 2018

Surprise discovery: colors can be keyframed!

I just noticed something today on Blender 2.79.

When trying to re-create a way to change colors using curves, I noticed you can set keyframes on color changes!

If you want to do this, change the color of the object, right click the color in the material tab, and select "Insert keyframe". It will change to "Replace keyframe" if you already had a keyframe set (see screenshot).


I guess most of you may know this, but I thought I should mention in case there is a person (like me) who did not know about this feature before. It should be useful when trying to make animations of Christmas decorations, changes on colors of objects, etc.

Have fun!

Tuesday, October 9, 2018

Animation tests

One of the scenes I want to make will be, hopefully, something similar to several anime, including Ruroni Kenshin: a pan-like effect.
I did three tests the other day, which you can find here:

1st test: just moving the camera from left to right


2nd test: moving the camera left to right while focusing on an object

3rd test:moving the camera around the object.

Please note that these are tests, so the camera movement may be a little bit faster than it should be. I'll be adjusting the camera movement when working on the main video.

Which do you like better? Please let me know.